Global Game Jam is not a competition by its nature, but there are couple of competitions going on. We also want to pick couple of favorites and hand out a prize or two.
Finnish Game Jam is giving prizes in three categories: Best Game, Jammers Favorite, and Best Silverlight Game. Best Game and Best Silverlight Game are chosen by a national jury with two judges in each location:
TAMPERE:
Director Koopee Hiltunen, Neogames
Professor Frans Mäyrä, University of Tampere
KAJAANI:
Pricipal Lecturer Turo Kilpeläinen, KAJAK
Project Manager Arto Moilanen, KAJAK
HELSINKI:
Lead Designer Jaakko Kemppainen, Sauma Technologies
Producer Pekka Kupiainen, Nokia
Jammers favorite will be chosen by participants. All jamming participants have one vote. You have time until Tuesday 2.2.2010 9:00 to use your vote to select amongst ALL Finnish games. Voting system will be opened today at 17:00.
For those who are asking now (3 days in), the Creative Commons license that you sign up to (by creating your GGJ account and uploading your game to their site), is detailed here:
http://www.globalgamejam.org/content/license-and-distribution-agreement
Check it out! We just spotted a fire wire outside! (Our timezone’s restrictions) The show had nothing to do with our jam, but a wedding in the neighbourhood. We had a view to it from our window and our quick photographers went outside to immortalize the moment:

Two fire wires and the wedding. Hopefully no deception ongoing.
Fire & wire, but no lyre
Aalto University makes a new opening in the field of game design by offering a brand new specialisation area in MA in New Media: Game
Design and Production. The application deadline is February 26th, and studies start this fall at the School of Art and Design, Media Lab.
The programme is a 2-year area of specialisation on design and production for digital games. The education is project-oriented,
combining practice with theory.
Read more: http://mlab.taik.fi/studies/application/
All the timezones on global game jam are now up and running, so it is safe to release the theme and constraints to the rest of the world.
Finnish game jammers have known these already for past 10 hours:
Theme: Deception
GMT +2 constraints:
Wire, Fire, or a Lyre
Continue reading ‘All timezones jammin, no more secrets!’
Tampere had some inspiring talks today.
Reko Nokkanen from Digital Chocolate on game design: “48 hours? Oh cock!” or how I learned to stop worrying and love game development:

Juhani Hujala and Niko Korhonen gave insight on Unity:

Arto Koistinen from Dicework Games also shared some thoughts about design:

All FGJ sites are now up and running (we will not stop until Sunday evening)! You can follow us in many ways:
On each site, there is live streaming:
Tampere
Helsinki
Kajaani
And of course the twitter pages:
live.finnishgamejam.fi
twitter.com/finnishgamejam
twitter.com/mansegamejam
twitter.com/helsinkigamejam
You can also irc with jammers and organizers at: #fgj2010 on IRCnet.
We are socialising!
That means we have had keynote, tech talk, introduction, guest speech by Jaakko, theme introduction…in fact all the speaking. So while people are getting to know each other, here is the theme and constraints as presented to the Helsinki jammers.
For jammers’ reference, refer to this slideshow: http://www.slideshare.net/secret/LnEQPUd0eR9Thz
The event is getting closer and closer! Exciting! Local info letters will be sent to all participants today by email. Remember to have a good night sleep tonight so you have the strength to beaver away at game developing for the whole weekend. See you there!
Confirmation letters have now been sent to accepted jammers. If you have applied to Finnish Game Jam but have not received an e-mail with additional info and payment instructions, contact annakaisa.kultima@uta.fi.